Apr 27, 2007, 02:18 PM // 14:18
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#21
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Yup, 16 mastery in PvE.
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Apr 27, 2007, 02:22 PM // 14:22
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#22
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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Quote:
Originally Posted by 6am3 Fana71c
Hell no... I do farming with other professions and i play my warrior only in missions. And in such situations it is always better to be good tank and leave dmg dealing to others. So I usualy just put around 10 on sword, i prefer higher strength and/or tactics.
/unsigned
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....sigh
I usually always run 15
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Apr 27, 2007, 03:58 PM // 15:58
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#23
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Krytan Explorer
Join Date: Jan 2006
Guild: Trinity of the Ascended [ToA]
Profession: N/
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Quote:
Originally Posted by stuntharley
16 Weapon=maybe 10 extra damage
or 75 extra health
Im always minor.
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Ignorance is bliss...
Quote:
Originally Posted by 6am3 Fana71c
Hell no... I do farming with other professions and i play my warrior only in missions. And in such situations it is always better to be good tank and leave dmg dealing to others. So I usualy just put around 10 on sword, i prefer higher strength and/or tactics.
/unsigned
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For one, tanking is basically dead. At least to the point where its not usefull enough to make a tanking war. unless for very few places (DoA, The Deep)
Also Warriors have arguably the highest DPS in the game, so why waste all that potential carnage when youre just standing there trying to tank, when its not even needed.
Personally i always run 16 in PvE, i dont PvP much but when i do i put it lower.
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Apr 27, 2007, 07:44 PM // 19:44
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#24
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/
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I used to use sup's but now I only use majors or minors - so 14/15
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Apr 27, 2007, 08:20 PM // 20:20
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#25
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Frost Gate Guardian
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for pve there is no real point in having 16... you don't spike. PvP is another thing since you want every bit of damage you can utilize.
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Apr 27, 2007, 08:40 PM // 20:40
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#26
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Usually 15 in PVE, but I tend to spread my attributes a little farther, so those 20 points are needed elsewhere.
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Apr 27, 2007, 08:47 PM // 20:47
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#27
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: Inside Your Head [Psy]
Profession: W/
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i always run 16 on my warrior, and ALWAYS run 16 when barraging, extra dmg owns!
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Apr 28, 2007, 02:33 AM // 02:33
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#28
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Desert Nomad
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Quote:
Originally Posted by Avatara
for pve there is no real point in having 16... you don't spike. PvP is another thing since you want every bit of damage you can utilize.
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You got your runes mixed up. You wan't more health in pvp because of spikes. Less health in pve doesn't matter cause you're fighting against lame ai that doesn't even have 8 skills. Might as well max out the damage.
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Apr 28, 2007, 04:51 AM // 04:51
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#29
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Always 16 Swordsmanship, 13 or 14 Strength. I'd rather have extremely strong attributes than a few more HP. Armor is what matters for survivability anyway. Granted, more health might keep you alive a half-second longer in high degen situations, but personally I don't consider that worth it.
Last edited by iridescentfyre; Apr 28, 2007 at 04:55 AM // 04:55..
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Apr 28, 2007, 07:52 AM // 07:52
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#30
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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16 PvE, casual PvP.
14 otherwise.
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Apr 28, 2007, 02:37 PM // 14:37
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#31
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Forge Runner
Join Date: Jun 2005
Profession: W/
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14, cause i rarely pve anyway
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Apr 28, 2007, 06:57 PM // 18:57
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#32
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Krytan Explorer
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Quote:
Originally Posted by Osi Ri S
Also Warriors have arguably the highest DPS in the game, so why waste all that potential carnage when youre just standing there trying to tank, when its not even needed..
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I was doing THK mission and guess what... when i tryied to atack Jade Armors, i was doing like 10 dmg with usual sword atacks... While Ele was nuking the shit outta them. But then when Perfect Armor (warr boss) arrieved, he killed half a team in 2 hits, and everyone started shouting: Awww hold it while i rez!!!11 So since you have high armor, why dont use it and bring some good protecting skills aswell. While you run into a group of mobs, gather adrenaline, and start pumping them mobs, Eles, Necros, Mesmers and Rangers will probably erase them anyway...
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Apr 29, 2007, 08:04 AM // 08:04
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#33
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Occasionally with some builds I'll be at 15 (even 14 if I'm crazy enough). This however is usually only the case when I'm using a damage supplemental (W/Rt or if I want to gamble W/E).
Personally I don't see a huge amount of difference from 14+. If I used a hammer more often I would probably never dip below 16 for the crit damage.
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Apr 29, 2007, 09:26 AM // 09:26
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#34
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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I used to have superior runes for all weapons, but ever since I started doing GvG's with my warrior, I switched to minors, as health is mùy importante there.
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Apr 29, 2007, 08:50 PM // 20:50
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#35
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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16 in pve and causual pvp.
14 in GvG.
to 6am3 Fana71c >
You did low damage because you had only 10 in sword mastery, and my didn't personalize your weapon for the +20% dmg...
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Apr 29, 2007, 09:07 PM // 21:07
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#36
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by 6am3 Fana71c
I was doing THK mission and guess what... when i tryied to atack Jade Armors, i was doing like 10 dmg with usual sword atacks... While Ele was nuking the shit outta them. But then when Perfect Armor (warr boss) arrieved, he killed half a team in 2 hits, and everyone started shouting: Awww hold it while i rez!!!11 So since you have high armor, why dont use it and bring some good protecting skills aswell. While you run into a group of mobs, gather adrenaline, and start pumping them mobs, Eles, Necros, Mesmers and Rangers will probably erase them anyway...
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Hmm lets see, you have high armour for a reason, that reason is you you don't need to load up on so man ydefensive skills, you dealt such crappy damage because of your earlier stated 10 in mastery, with 16 in mastery you could have out damaged and killed it yourself. A dead monster deals less damage than a monster being tanked.
I never run less than 16 mastery unless its a specific build, usualy 13-14 on sin for high crit strikes.
To back up what i say, this build runs 16 mastery, charged adren on 60AL dummy, using the first 3 skills alone this is the result:
Tanks are a waste of a party slot.
Last edited by isamu kurosawa; Apr 29, 2007 at 09:13 PM // 21:13..
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Apr 29, 2007, 09:19 PM // 21:19
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#37
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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15 on my warrior in pve for sword, 16 for axe or hammer which i exclusively use in pvp
Quote:
Originally Posted by isamu kurosawa
To back up what i say, this build runs 16 mastery, charged adren on 60AL dummy, using the first 3 skills alone this is the result:
Tanks are a waste of a party slot.
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Look at that dmg guys, with crappy skills too, just imagine what we warriors can do with good skills, we can keep dps up and still spike the hell with the same skills... so 15-16 are the best attribute levels!
Last edited by Ulivious The Reaper; Apr 29, 2007 at 09:21 PM // 21:21..
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Apr 29, 2007, 09:30 PM // 21:30
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#38
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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@ 6am3 Fana71c
several things to increase damage:
1. switch to elemental weapon jade armours are warriors so they have at least 100 AL vs physical. (30 damage vs 100 AL=15 while 30 damage vs 80 =21)
http://gw.gamewikis.org/wiki/Jade_Armor here is a calculator: http://www.guildwarsguru.com/calculators/guru_armor.php
2. higher attributes in weapon mastery will always produce more damage. for instance:
~10 att in swords = 12.61-18.5 damage
~16 att in swords = 17.23-25.27 damage
http://www.guildwarsguru.com/calcula...uru_weapon.php
3. the damage mods/customization are extremely important...(thats why 15^50 is the most sought after mod) 35% of extra damage.
4. IAS increased damage by a lot as well.
5. You should be targeting the squishies anyway.
~~~~~~~~~~~~~~~~~~~~~~`
^now all of that is only needed when you want to dish out damage. If you want to 'tank' the most important thing for a pure 'no damage' tank to do is make sure the rest of the team knows how agro works.... which will take some time reading on guru or wiki... (which the average PUG will not do) ... so usually what happens is the group will get mowed over because of the one noob who messes up the agro.
^which is why I dont reccomend tanking...
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Apr 30, 2007, 04:55 AM // 04:55
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#39
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Ulivious The Reaper
Look at that dmg guys, with crappy skills too, just imagine what we warriors can do with good skills, we can keep dps up and still spike the hell with the same skills... so 15-16 are the best attribute levels!
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Why would that be crappy skills...It's a near-standard Crippling Slash warrior build. What's to complain?
Anyway...you don't really need to have a minor if you don't split. It's perfectly fine to run 16 mastery on a flagstand warrior.
__________________
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Apr 30, 2007, 03:50 PM // 15:50
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#40
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Pre-Searing Cadet
Join Date: Apr 2007
Location: England
Guild: British Bulldogs [DOGS]
Profession: W/
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16 PvP 14 PvE
Last edited by Vhamp; Apr 30, 2007 at 03:56 PM // 15:56..
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